Your browser does not support this website. Please use a more modern browser.

College: Rochester Institute of Technology

Degree: Game Design and Development

GPA: 3.72


Languages:

C++, C#, ES5/6/7/8


Game Development Skills:

Quad/Oct-trees, Spatial Hashing, SAT, Dijkstra, A*, Optimization

Gameplay Programming, Environment Design, UI/UX Design, Game Design


Web Skills:

Node.JS, React, MongoDB, Redis, ESLint, Babel

SASS, Gulp, HTML Canvas

Works

HeroJam

2016 - Present

Technology: ES5, Bootstrap

HeroJam hosts charity game jams committed to helping kids in hospitals around the world. We support Child's Play Charity, providing kids in hospitals with toys, books, and games.

Click here to view.

Fragile Equilibrium

2017

Technology: C#, Unity

Worked on developing the pre-alpha and alpha versions of Fragile Equilibrium, a shoot-em-up game being created by Magic Spell Studios. Work included the player, expandable AI, and level generation.

Click here to view.

Droppr

2017

Technology: ES6, Node.JS, MongoDB, Babel, Nodemon

A basic project to experiment with advanced REST operations and database usage.

Click here to view.

Paper Balloons

2017

Technology: ES6, Node.JS, Socket.io, Babel, Nodemon, HTML Canvas

A multiplayer experience using Web Sockets. Time was spent creating a polished feeling experience and experimenting with AI and flocking behaviors on a server.

Click here to view.

Knick-Knacks

2017

Technology: ES6, Node.JS, Socket.io, Babel, Nodemon, HTML Canvas

A basic multiplayer experience using Web Sockets. All physics are calculated on the back-end.

Click here to view.

Audio Visualizer

2016

Technology: ES5, Web Audio, HTML Canvas

A project to create an appealing visualizer for audio. Most of the time spent was put into creating a visually appealing design.

Click here to view.